Uni Posted October 20, 2005 Share Posted October 20, 2005 Played this beauty tonight, a lot more fun than the first one as you can create armies Game crashed after about 40 minutes of playing, downloading the 108Mb patch now About Black & White 2 Retail 1.1 Patch This Black & White 2 patch addresses a few game and balancing issues. Not save-game compatible with 1.0. Click Here For Additional Information: Changelist # Fixed a Technical Hang on Land 3 when trying to create disciples after killing off your population. # Fixed the command function which cycles through platoon units to not include enemy units. # Fixed a crash involving creature/tree interaction when the tree had no town status. # Fixed a creature issue which could stop the paternity suit or seven samurai challenges. # Fixed a statistics error, after a save/load, with the number of soldiers and archers reported in a town. # Fixed general balance issues involving rush tactics by an Aggressive God. # Fixed an issue involving the height at which archer's fire from walls. # Fixed a crash involving smashing a two story skyscraper. # Fixed a crash involving walls where a new section of wall from a previously destroyed one could be created. # Fixed a crash when deconstructing a wall while placing a gatehouse. # Fixed a restarting land issue when the creature would sometimes change if the profile has save games of different creatures in it. # Fixed a Technical Hang with the Archaeologist script on Land 6 involving killing a final archaeologist # Fixed a bug where evil embellishments couldn't be built if you are a good God. # Fixed a bug where Alignment could go above 100%. # Fixed a graphical issue when adding a layer to a damaged skyscraper. # Fixed a statistics error with Towns displaying 0 impressiveness needed to migrate when they cannot migrate. # Fixed a graphical bug causing the shoreline visuals to vanish. # Fixed a graphical bug where the Ape does not morph alignment correctly. # Added an option to skip the initial advisor speech on Land 1 by pressing the Escape key - this will take you directly to the Creature selection. # Added a silver scroll after the creature selection screen to skip the movement tutorials. # Added two development team members to credits (sorry guys). Link to comment Share on other sites More sharing options...
Uni Posted October 21, 2005 Author Share Posted October 21, 2005 Love this game, the creature is so much more trainable - unlike last time where you couldn't keep track of his emotions. Owwwwaaaaaaaa! it just crashed again an hour into the 3rd stage Attached is the Tiger unlocker Black._.White.2.Tiger.Unlocker.zip Link to comment Share on other sites More sharing options...
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